May 13, 2008, 12:43 AM // 00:43
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#1
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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PvE skill reversion, what do you want to see?
With ANet separating the skills from PvP and PvE what skills would you like to see changed for the separation? I would like to eventually see the following skills undone from PvP nerfs.
Ritualist
Channeling
Blood Song moved back to communing.
Communing
Displacement reverted back to it’s original form.
Shelter reverted back to it’s original form.
Union reverted back to it’s original form.
Xinrea’s weapon reverted back to it’s original form.
Restoration
No changes needed
Spawning Power
Ritual Lord reverted back to it’s original form.
* Also drop the –50 hp penalty to all spirits for PvE leave it for PvP.
Paragon
Command
GFTE reverted back to it’s original form.
Leadership
Aggressive Refrain reverted back to it’s original form.
Motivation
Change all motivational skills back to their original pre-nerf forms.
Spear
no changes I can think of.
Ranger
Beast Mastery
Edge of Extinction reverted back to it’s original form.
Warrior
Tactics
Increase the duration of all Tactics Stances by at least 5 seconds.
I’m sure others can think of more skills for more classes to be moved back to their original forms however these have been particular to me in general.
NOTE: This is for discussion of skills you would like to see returned for good use in PvE, Not a place to flame PvE players about skill or lack of skill.
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May 13, 2008, 12:48 AM // 00:48
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#2
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Desert Nomad
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I'd personally like to see no changes, or possibly a few more nerfs. The last thing Anet needs to be doing is making PvE power creep worse than it already is.
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May 13, 2008, 12:53 AM // 00:53
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#3
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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Revert all the skills that were nerfed or buffed with JUST PvP in mind.
That's ALL they have to do, it's just a matter if they do it right. Any worse would be nerfing PvE, not the skills themselves.
Sometimes, I wish I was in charge of skill balancing :P
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May 13, 2008, 12:53 AM // 00:53
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#4
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Desert Nomad
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Nerf Ursan before buffing/reverting anything else...IMO
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May 13, 2008, 01:00 AM // 01:00
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#5
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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For PvE-
Rodgorts + Mind Blast - reverted
Light of Deliverance - back to 5s recharge / more heal like it used to be
TACTICS -- Watch Yourself reverted so that it's useful, same with Fear Me. Good hero skills really.
For PvP - SHADOW FORM FOR CHRIST'S SAKE. something. anything.
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May 13, 2008, 01:00 AM // 01:00
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#6
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Raged Out
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Quote:
Originally Posted by Stolen Souls
Nerf Ursan before buffing/reverting anything else...IMO
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I agree with this 100% for the simple fact that this is the perfect opportunity to do so and have a good reason to do it.
If they do not nerf ursan now I don't know what the hell they are doing.
ADDED: And really tbh i do not think they need to separate the 2 as we have dealt with it in the past and even with this you will piss people off. Either way in the end people end up angry and separating the two is not a good thing imo.
Last edited by MMSDome; May 13, 2008 at 01:02 AM // 01:02..
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May 13, 2008, 01:01 AM // 01:01
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#7
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Desert Nomad
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I'd like to a see good reason to play a Mes in PvE.
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May 13, 2008, 01:08 AM // 01:08
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#8
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Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
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I have only just read the massive thread that detailed what Anet was doing. Not sure how I feel about it, but anyway.
I'd like my spirits back on my rit. They are useable in NM but not in HM. I've basically come to play 1 or 2 builds on my rit in HM simply because communing really isn't worth it - which is a pity.
I don't want to see a necro minion buff, and I've never had a problem with the timer for soul reaping in PvE.
There were a couple of changes made to mes skills at some stage I wouldn't mind back - some of the inspiration stuff. Mind you inspiration did get a nice buff at some stage with some changes I think were great.
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May 13, 2008, 01:15 AM // 01:15
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#9
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Jungle Guide
Join Date: Dec 2005
Guild: CULT
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not so much as skill reverts but game mechanics reverted.
Spirits trigger SR.
Pets leave corpses.
none of thoses affect me personally but they sure as hell left me feeling very annoyed.
as a side note, SR timer is fine as its is now.
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May 13, 2008, 01:18 AM // 01:18
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#10
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Frost Gate Guardian
Join Date: Apr 2008
Guild: Dark Empire [DE]
Profession: E/
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Imo incoming deserves a good buff after it got hit hard with the nerf bat. Also my ele would love MB + RI reverted. Btw MMSDome I love your avatar he's my fav president.
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May 13, 2008, 01:19 AM // 01:19
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#11
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Jungle Guide
Join Date: Jul 2005
Guild: [PIG]
Profession: W/A
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bring back paragons so they don't have to rely on pve skills
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May 13, 2008, 01:21 AM // 01:21
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#12
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Lion's Arch Merchant
Join Date: Nov 2007
Profession: Mo/
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Assassins in general.
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May 13, 2008, 01:31 AM // 01:31
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#13
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Krytan Explorer
Join Date: Feb 2008
Location: Denver, Colorado
Guild: Reign of Judgment [RoJ]
Profession: Me/A
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Bring back "Watch Yourselves," please.
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May 13, 2008, 01:33 AM // 01:33
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#14
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Wilds Pathfinder
Join Date: Sep 2005
Guild: WTS GW2 items for Zkey
Profession: Mo/
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Quote:
Originally Posted by GloryFox
Ranger
Beast Mastery
Edge of Extinction reverted back to it’s original form.
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That was changed for pve reasons; mostly Grawl bombing outside Droks.
Many paragon skills have been destroyed for PVE useage. It's still kind of a moot point though as any pve para is going to be running a bar built around TNTF and SY!.
I see most suggestions are pertaining to buffing skills; anyone keen on reducing a skill's effectiveness in pve?
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May 13, 2008, 01:34 AM // 01:34
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#15
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Desert Nomad
Join Date: May 2007
Profession: W/E
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Wait Pvp and PvE will get have different skill effects?
WOW I really hope I can stand more than 1hour a week of grind just to see what change it makes. (I know LB will still be as dull but at lest the 'same' run maybe slightly different)
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May 13, 2008, 01:38 AM // 01:38
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#16
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Quote:
Posted by Stolen Souls
Nerf Ursan before buffing/reverting anything else...IMO
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This is about skills that are currently both PvE and PvP. Please keep your comments about Ursan and any other PvE only skill to posts about PvE only skills.
Thank you.
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May 13, 2008, 01:41 AM // 01:41
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#17
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Desert Nomad
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
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I say change nothing, let this only effect future updates
people have adapted to changes made in the past, changing things back will be like nerfing the new bars that were made due to the old nerfs
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May 13, 2008, 01:44 AM // 01:44
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#18
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Hurrrr revert Prot Bond imo hurrrrr
Dumb suggestions. Leave the game as it is, and nerf/buff things WHEN THEY ARE NEEDED.
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May 13, 2008, 01:46 AM // 01:46
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#19
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Quote:
Originally Posted by JeniM
(I know LB will still be as dull but at lest the 'same' run maybe slightly different)
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They ain't gonna change Wurm skills man =P.
Paragon Motivation chants, Splinter Weapon, MB + Rodgort's, Shadow Form PvP nerf (just so that people stop whining more than anything), Light of Deliverance (PLEASE replace Healer's Boon build!).
I dunno, I'm pretty excited about this format of skill updates and I'm just curious to see what round one changes are.
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May 13, 2008, 01:46 AM // 01:46
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#20
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Quote:
posted by BlueNovember
That was changed for pve reasons; mostly Grawl bombing outside Droks.
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Actually it came about from people doing EoE Suicide bombs in Alliance Battles.
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